Liquid Type
“Type is something that you can pick up and hold in your hand.” [1]
The statement reflects a way of dealing with type as solid matter: metal blocks with dimension and weight.
This in mind, I began a series of animation studies as part of my diploma work on the topic of digital type and what makes it different from the real thing.
Time and Space
To create a copy of an image, a scanner reads the fixed subject line by line in a single pass and constant speed. One could also use a video camera as scanning device by covering the lens, except for a small slit. A video with a length of 500 frames becomes a picture that is made up of 500 lines and the result will depend on camera actions like pan, zoom, rotation or the movement of the object itself.
Color and Space
Displacement Mapping is a technique, to generate geometry by assigning a height vector to “flat” image pixels. Bright areas are raised up the most, black pixels are not effected. This is useful to give a surface a more natural look or to generate height maps for landscape models.
The sketches are kind of a misuse by working with extreme displacement settings and low-res, animated textures.
[1]
H. Carter, 1969 in:
Malou Verlomme,
“Technological Shifts in
Type Design”
Slit Scan
Artworks & Research
Words of clip 2 from
Roger Penrose, 1994 in:
“Shadows of the Mind”
featured in the book:
Type Image, 2011
by Barbara Brownie